Changelog
0.5.3
Released March 6, 2026
+ Special world types: flat and desert (special world types don't have mega-structures or starting bases but you should be able to complete all quests, though some things will be more difficult). The idea is to add more world types in future updates, and perhaps introduce special rules for some of the worlds (for example, desert world could use heat and thirst mechanic)
* Fixed occasional "ghosting" effect when moving
* Explosives radii rebalanced
* Fixed pancakes and honey cookies not being made from stacks of ingredients
* Fixed "Safety First" quest and added measuring tape to the shop
* Added descriptions to ejection pipes and ejection pipe upgrades
* Fires go out faster in the rain
* NPCs talk only when interacted with
* It's easier to find rare monsters: vexes spawn in desert biomes, wraiths and spectres spawn in the darkness, phantom knights spawn at night
* Fixed a bug with plutonium in RTG recipe window
* Changed recipes for energy cell mk1, thermonuclear bomb, and fire catalyst to allow them to be made in an automated crafting station
* Gobblers don't destroy blocks unless close to a player
* Birds drop more feathers when killed, and more arrows are made from one feather
* Other minor changes and fixes
0.5.2
Released January 16, 2026
* Increased precision miner's surveying speed
* Increased condenser's speed (5 condensers should be enough to keep up with 1 coke oven)
* Added descriptions for status effects (unless it's obvious)
* Item/battery charging speed is higher for higher level energy cells
* Recipes using dyes and other colored blocks are combined into one in the recipe view
* Players with the invisibility status effect become briefly visible when they attack
* Lightning is somewhat more rare
* Numpad keys are tracked separately for the purposes of key bindings
* Worlds of any size are guaranteed to have at least one of every boss mega-structure. Since this affects world generation there might be some weirdness in a world created in the previous version, especially on the border between expored and unexplored chunks
* Fixed a multiplayer bug with backpack not updating when opened while in stockpile
* Replaced some ambient sounds for more neutral ones
* Other minor changes and fixes
0.5.1
Released January 5, 2026
! Worlds created in the previous versions will be converted to the new version automatically upon loading and a backup will be created.
This can take a while for large worlds
* Roofs can be placed upside down
* A bunch of textures adjusted for better quality and consistency
* Fixed a crash with the teleporter
* NPCs can be bought from the shop
* Added "Fuel" stockpile category
* Fixed a crash with pressing R on a secret quest screen
* Fixed mob attacks and projectiles going through corners
* Treasure chests can be picked up
+ New trophies for a few familiar characters
+ Vending machine and some other stuff from YogLabs
+ Quantum assembler and strange crystals.
Strange crystal is an end-game item currently used to summon bosses and make dirt (in case you want to make a needlessly complex dirt factory)
+ Melted cheese
+ Cardboard and chipboard blocks
+ Roof tile blocks
+ A bunch of decorative blocks (space station, backrooms, etc.)
+ Rubber and leather mats
+ Bubble wrap blocks
+ Stone block slabs
+ Decorative computer screens and hi-tech looking lamps ("spotlights")
+ Colored porcelain, reinforced concrete and plastic blocks
* Fixed mobs not spawning properly due to changes in the previous update
* Moved player skins back to /data/skins
* Lots of other changes
0.5.0
Released December 7, 2025
* Fixed staff of blinking not working on snow
* Fixed spawning in mid-air when the spawn is blown up
* Fixed crafting from stockpile: there's no need to go back to the stockpile each time something is crafted
* Fixed numpad keys not working properly
* Fixed sheep appearing like they have wool while they don't
+ Added a message when a named mob (such as a boss) dies
+ Added an option to turn waypoint beams on and off
* Certain monsters can vary in size
* Light sources (such as torches) prevent hostile mobs from spawning in most biomes (dead swamp and mega-structures are exceptions)
* Mobs deal 25% less damage and take 25% more damage on lower difficulties (on hard difficulties it's the opposite)
+ Added a button to a machine's UI that shows all recipes it has
* Other small changes and fixes
0.4.9c
Released December 2, 2025
* Stairs should be easier to place (including inverted corner stairs)
* Fixed connection errors not showing up on a client
* Fixed IP address not being saved if it isn't numerical
* Fixed a potential memory leak in multiplayer
* Changed the packet encoding in multiplayer
* Moved savegames folder to %appdata%/elsewhere (only applies to new savegames)
* Configs, logs, screenshots, skins, structures, and maps also moved to %appdata%/elsewhere
* Moved game assets inside the jar, which hopefully will reduce the probability of Steam messing things up after each update
* Adjusted stockpile categories for several items
* Lightning no longer strikes in dark oak forests
* Fixed advanced furnace description in the corresponding quest
* Quarries ignore liquid blocks
* Other small changes and fixes
0.4.8b
Released November 25, 2025
* Fixed nimble paxel not dropping blocks
* Fixed swimming up at low FPS
0.4.8a
Released November 25, 2025
* Fixed crafting from stockpile
0.4.8
Released November 24, 2025
* Oil shale quest is not required for propane quest
* Fixed damage resistance calculation, changed how falling damage works
* Removed bag of holding from the shop
* Added red sulfur to ores category, added mending dust to equipment category
* Monster gear and trophies drop more rarely
* Cables (electric and logic) are faster to break
+ Added an option to show all blocks in the block search area
* Fixed generator not accepting full energy input of a wind turbine
+ Added multiblock structure parameters and energy input/output info to block description of various machines
+ Metal weapons and armor can be resmelted in an alloy furnace (though only for 1 ingot)
* Mobs only drop hats and trophies if killed by a player
* Certain mobs very rarely drop reward bags
* Added madder, indigo, and weld seeds as a quest reward for item pipes quest
* Adjusted sky color for most biomes (again)
+ Added serveral 'uncompacting' recipes
* Adjusted tool requirements for certain blocks
* Mobs don't blow stuff up if mob griefing is turned off
* Changed how slabs look for certain blocks (as well as corresponding recipes)
+ Added a few new custom skin options
* Fixed item detectors not working with item frames, pots, tables, armor stands, etc.
* A few changes here and there in building templates
* Chickens, ducks, seagulls, pheasants, and penguins can make babies like other animals
* Fixed waypoints not being saved after a crash
* Fixed world autosave not working in multiplayer
* Lots of other changes
0.4.7b
Released November 14, 2025
* Fixed some of the animations being tied to FPS
* Fixed animals not being able to jump out of the water
+ Added a setting for FPS (with vsync on FPS is instead equal to the refresh rate)
* Fixed harversters and other machines with range being reversed when placed east to west or west to east
0.4.7a
Released November 12, 2025
* Fixed fall damage
0.4.7
Released November 12, 2025
* Slightly increased item pick up radius
* Cabbages, pumpkins, and watermelons can grow on tilled dirt
* Liquid/gas/steam detector threshold can't be set to 0 or below
* Fixed gasification chamber not being able to connect to liquid pipes
* Fixed spades and hammers incorrectly removing gravity affected blocks
* Fixed world anchors not working without a reload
+ Ctrl+Backspace in text boxes deletes everything to the left of the cursor
+ Added a game rule "waypoint_teleporting" (off by default). If on, players can teleport using waypoints
+ Added a game rule "player_hunger" (on by default). If off, players don't lose hunger over time
* Fixed nuclear reactor's overheat going into negatives
* Rubber trees drop 50% more resin
+ Added a few new skins
* Mobs can't jump on feeding troughs
* Fixed liquid reformer and gas reformer recipes
* Fixed a problem with the same type of liquid or gas being pumped into more than one slot in a machine
* Maximum zoom out on the map screen is higher, the map screen also shows world borders
* Can't crouch and sprint at the same time
+ Added a button to delete all recent death waypoints
* Swords and some other weapons don't break blocks in sandbox mode
+ Added a button to clear the inventory (except the hotbar) in sandbox mode
* Fixed several issues with machines that have multiple fluid outputs
* Other small changes and fixes
0.4.6
Released November 3, 2025
* Mobs that don't eat no longer say they're hungry
* Hats no loger get duped by graves in MP
* Items should no longer det duped on player's death in MP
* Campfires no longer accept more that one item from hoppers
* Player graves and other inventories don't drop their items quite as far when destroyed
* Fixed spawner's and natural spawn rates in regard to difficulty
* Items in item frames appear larger
* Dynamic liquid containers (like a watering can) can take liquids from tanks
* Can press U and R on items in the quest book to see the recipes
* After clicking "Craft" button in the recipe view the current view changes to inventory
* Sky color adjusted for most biomes
* Other small changes
0.4.5
Released October 31, 2025
* Fixed a crash when trying to build a Jaffa Factory using a builder
* Ladders have an even larger hitbox now
* Vines require a solid block behind them to be climable
* Grey goo no longer replaces bedrock
* Moved a bunch of recipes from alchemy station to alchemical furnace where they were supposed to be
* Block breaking overlay now appears straight away
+ Added an option to turn fog on and off
+ Minimap now shows the biome next to coordinates (only on explored sections)
* Fixed a bug with cutting branches with an axe in multiplayer
* Picking up items should be more responsive
+ Press Ctrl+A to select the text within a text box
0.4.4
Released October 29, 2025
* World conversion was taking too long
* Mobs no longer can jump over rope fences, also rope fences properly connect to stone walls
0.4.3
Released October 29, 2025
* Running and flying is a bit faster now
+ Hold Ctrl to fly twice as fast in sandbox mode
* Weather length adjusted
* Ladders (and other climable things) have a slightly bigger radius
* Maximum falling speed is limited
+ Added a rule to allow mobs to destroy blocks. On by default. Type in "mob_griefing off" to turn off.
+ Right-clicking on a text box clears its contents
+ Holding control while dropping an item drops the entire stack
* Fixed the rendering of double-height crops
* Mobs should no longer spawn inside multiblock machines
0.4.2
Released October 28, 2025
* Climbing is a bit faster now
* Fixed the pig texture
* Fixed Shift+Right clicking a stack into crafting ingredients
* Fixed spikes not dropping loot from mobs
* Fixed saplings not growing into trees
0.4.1
Released October 27, 2025
* Fixed the squeezer UI
0.4.0
Released October 24, 2025
! This version is compatible with saved worlds from 0.3.0
! Elsewhere is now available on Steam
+ All three pre-built bases are complete
+ Building templates are complete (may add even more in the future)
+ More paintings, skins and decorative blocks
+ Pre-built bases have NPCs (they don't do anything yet though)
+ Arcade machines (mini-games)
+ Over 150 blocks and items
+ Over 100 recipes
* Lots of other changes
0.3.0
Released 26 December 2024
! Saved worlds are incompatible with previous versions
+ Added an option to start in a pre-built base (only in singleplayer at the moment) - work in progress
+ Added an option to start in sandbox mode (only in singleplayer at the moment)
+ Added a difficulty option (only in singleplayer at the moment)
+ Design station is back, designing recipes are moved to the design station
+ Alchemy station is back, alchemy crafting recipes are moved to the alchemy station
+ Carpentry station added, furniture recipes are moved to the carpentry station
+ Builder: automatically builds structures using building templates (more building templates will be added later)
+ Tesseract: teleports items and energy
+ A bunch of decorative blocks including banners, paintings, hanging signs, and trophies
+ The button for automatically placing crafting ingredients from the recipe view is back
+ 3rd person view
+ Hold control to sprint
+ Pre-made skins are back
+ More options in the character creator
+ Decorative hats (more will be added later)
* Sound effects volumes are adjusted
* Lightning frequency is fixed
* Player models and some mob models are reworked, body width and head size are adjustable
* Crafting menu layout is changed
* Stockpile layout is changed, recipe and block search as well as automatic placing of recipes work while the stockpile is open
* Shift-clicking items sends them between the inventory and the crafting menu
* Control-clicking items send them between the inventory and the hotbar
* Only the player who completes a quest gets the reward
* Quests are reworked
* Loot is reworked
* Rewards are reworked to be more useful
+ Over 600 blocks and items
+ Over 300 recipes
* Lots of other changes
0.2.9
Released 7 April 2024
! Saved worlds are incompatible with previous versions
+ Character creation (more options coming soon)
+ Fusion reactor
+ Energy rifle and energy swords
+ Tier 10 stuff: quantum armor, particle accelerator, antimatter
+ Stockpile (server-wide shared unlimited inventory with search, sorting and categories)
+ Ambient sounds (biome, day/night, etc.)
+ Energy input/output rate is shown in machine windows or tooltips
+ A bunch of new structures
* Crafting system and player inventory reworked
* Player and some mob models reworked
* Pipes and wooden signs can be painted with a brush
* Fixed knockback being weird while in water
* Player IDs are no longer used, player name is used to identify players instead
* Error messages when failing to join a server are more informative
* Tilled dirt can only be irrigated using a watering can or a sprinkler
- Extra chests, extra crates and storage upgrades removed
* Lots of other changes
0.2.8
Released 19 January 2024
! Saved worlds are incompatible with previous versions
+ Tier 8 tech stuff: reinforced steel, uranium, fission reactor, nuclear bomb, assembly table, precision miner, etc.
+ Tier 9 tech stuff: titanium, advanced alloy, gas turbine generator, thermonuclear bomb, etc.
+ Radioactive items
+ Power armor
+ New quests, loot, and rewards
+ Player graves
+ Waypoints
+ New player skins
+ A few tips at the beginning of a singleplayer game
+ Ancient tablets can be used to locate megastructures
+ Dry storm weather
+ Sorting chest for a simple sorting system
+ Added descriptions to some items
+ More decorative blocks
* Mob spawn rules reworked
* Players have a special animation with a bow or a gun equipped in multiplayer
* A bunch of textures reworked
* Mobs don't spawn if there are too many hostile mobs in a radius
* Stats of certain mobs adjusted
* Campfire cooks food twice as fast
* Explosion damage resistance adjusted
* Mob spawn rate increases slightly depending on the number of players present on the server (up to a point)
* Equipped items count towards quest completion
* Quests are rearranged for better progression
* Fixing tools and armor rebalanced
* Mob drops frequency rebalanced
* Weather types in biomes are more realistic
* Sleeping shortens the length of bad weather
* Ore generation rebalanced
+ 190 new blocks and items
+ 210 new recipes
+ 30 new quests
* Lots of other changes
0.2.7
Released 22 November 2023
! Saved worlds are incompatible with previous versions
+ Sound effects are completed (volumes will be adjusted a bit later on)
+ New launcher and title screen
+ Hide rugs, cookie pouch, recursive pouch, torch lever, one-way glass, message block, reward bag opener
+ Invisible buttons, pressure plates, and chests
+ Press F6 to see where monsters can spawn (red - at any time, yellow - at night only)
+ Token shop (tokens can be used to buy unique or consumable items)
+ New weapons, tools, and armor
+ Inventory slot for deleting items (sandbox mode only)
+ Random blocks
* Entities outside of every player's radius are no longer updated or rendered
* Fixed ambient sound stuttering
* Changed the way certain machines use energy
* Right-clicking machines is more consistent
* Block breaking animation only updates when the block is hit
* Block props adjusted
* Mobs drop items (like poop or eggs) only if they are fed (or don't eat)
* Max render distance depends on the amount of memory allocated to the game
* Removed some block updates, because they weren't important for the gameplay, but were slowing things down (like freezing water)
* Crops no longer grow on dry farmland
* Added some JVM options to (hopefully) optimize garbage collection
* Snow no longer spawns under a cover (such as under trees)
* Torches prevent hostile mobs from spawning in all but dangerous biomes
+ Over 50 new blocks and items
* Lots of other changes
0.2.6
Released 10 October 2023
! Saved worlds are incompatible with previous versions
+ Pressing F1 opens the readme file, Help button in the menu does the same
+ New mini-boss: golem
+ New player skins
+ More decorative, plastic, and carbon fiber blocks
* Entities disappear at y = -255
* Block entities fall correctly when placed over the void
* Pipes, tanks, etc. are called liquid instead of fluid
* Roof eaves, ridges and tips can be made back into roofs
* Changed the way shaded blocks are rendered
* Darkvision looks much better
* Changed the way filters work
* Nutrition and satiation values rebalanced
* Mobs can no longer jump on ranchers, grinders, animal separators and some other machines
* Fixed occasional clipping when flying and looking up
* Optimized the way glass is rendered
* Sounds are muted properly when the game window is not focused
* Cacti do damage
* The range of spawners increased
* Fixed copying and pasting certain machines
* Fixed flying state not clearing properly
+ 60 new blocks and items
+ Over 160 new recipes
* Lots of other changes
0.2.5
Released 6 September 2023
! Saved worlds are incompatible with previous versions
+ Moon phases: light level depends on moon phase, spawn rate is lower when the moon is full and higher at new moon
+ New machines: quarry, filler, scanner, builder, electric compressor, industrial generator, fluorescent lamp, sprinkler, funnel
+ Assault rifle, night vision goggles, carbon fibre backpack
+ Wireless logic blocks: transmitter, receiver and remote control
+ Lots of magical blocks, tools, machines, weapons, armor etc.
+ Lightning and lightning rod
+ New biome: enchanted forest
* Fuel values, recipes, machine params, etc. rebalanced
* Rewards and loot reworked
* Default water color in a biome depends on average temperature
* Stopped dungeons from spawning above ground
* Liquids no longer stop bullets
* Light emitting blocks are always rendered at maximum brightness
* Hoppers automatically take items from machines directly above
* Changed the way firearms work (accuracy depends on distance, hunting rife fires several bullets at once)
* Lots of fixes and polishing
+ Over 180 new blocks and items
+ Over 300 new recipes
+ Over 90 new quests
* Lots of other changes
0.2.4a
Released 13 March 2023
* Fixed crash with looking at a mimic in multiplayer
* Fixed two players taking melee damage at the same time in multiplayer
0.2.4
Released 16 February 2023
! Saved worlds are incompatible with previous versions
+ World map
+ Some liquids can be put into bottles and drank
+ Alchemical furnace (uses aether dust as fuel), essences and fuels (fuels are not yet usable)
+ Alchemical tools: red sulfur, mending dust, ambrosia, divining rod and philosopher's stone
+ Mandrake (crop and mob)
+ Mimics
+ Brewing pot, potions
+ Lots of new status effects
+ New tools (cattle prod, tape measure)
+ New machines (energy detector, electric switch, electric clock, countdown clock, keycard reader, charging station, electric anvil, electric crafting table, electric designing table, bell)
+ Kevlar, bulletproof vest, combat armor
+ Chimneys
+ Bow and arrows
+ Hunting rifle
+ Grenades
+ Diving gear
+ A bunch of decorative blocks
+ A bunch of sound effects (sound effects are not complete yet)
+ A bunch of new quests
+ New player skins based on monster skins
* Lighting model reworked for slightly better look
* Stack size increased to 80, recipes and fuel values rebalanced
* Status effects have levels
* Mob drops and timers adjusted, baby mobs can be fed to accelerate growth
* Gobblers can eat through rock
+ Over 200 new blocks and items
+ Over 300 new recipes
* Lots of other changes
0.2.3
Released 23 October 2022
! Saved worlds are incompatible with previous versions
+ New structures (graveyard, fossils, flying islands)
+ Beep block with adjustable pitch, alarm, howler alarm
+ The world is automatically saved every 10 seconds (the interval can be set with a console command)
+ Some structures have stone vases that drop random loot or spawn a monster
+ A bunch of sounds added (still incomplete though)
* Caves can go up to the surface
* Ocean water color depends on the type of the ocean
* Mobs wont move too far up from the spawn unless they are attacking or running away
* Fixed ambient sounds jittering when strafing
* Fixed lighting errors on chunk edges
* Fixed explosions in unloaded chunks
* Falling blocks deal damage
* Logic cables and machines are properly saved and loaded
* Universal pipes respect round-robin for each type of items
* It is no longer possible to spawn in a dangerous biome or in the middle of a dungeon
* Hostile mobs spawn rate adjusted a bit
* Maximum default damage doubled
* Changed the way the gain of a sound source is calculated based on distance
* Lots of other changes
0.2.2
Released 25 September 2022
! Saved worlds are incompatible with previous versions
+ Roughly half (~300 out of ~600) of all sound effects implemented (all mob and machine sounds plus some others)
+ Various new items and blocks (chain, soap, obsidian sword, steel hammer and spade, silver vine, clover, hemlock, tree mushroom, four-leaf clover, coral blocks, smouldering block, lichen, cryolite, pack of cookies, box of cookies, baked beans block, ice cream)
* Inertial movement reworked
* Monster spawners reworked
* Monster spawn rate and rules adjusted
* Minor lighting fixes
* Satiation reworked
+ About 30 new blocks
+ About 50 new recipes
* Lots of other changes
0.2.1
Released 16 February 2022
! Saved worlds are incompatible with previous versions
+ Electricity (cables, energy cells, generator, engine, solar panels, wind turbine etc.)
+ Electric machines and tools
+ Ejection pipe upgrades
+ New liquids and gases
+ New explosives: dynamite, TNT, RDX
+ Plastic and carbon fibre
+ New machines and recipes
+ Waste barrel
+ Reinforced glass
+ Hard hat and safety vest
* Reworked fuel values, recipe costs, machine speeds, containers etc.
* Armor toughness and food satiation are shown in the tooltip
* Fixed some inconsistencies in fluid recipes
* Adjusted size, flammability and blast resistance of some items and blocks
* Fixed recipes involving jam
* Fixed game rules in singleplayer
* Animal cooldowns reworked
* Cocoa beans, coconuts and bananas can be fertilized
* Pulverizing leaves makes saplings
* Adjuested resmelting recipes
* Watering cans can be filled in a bucket filler
* Digester now accepts most foods
+ Over 170 new blocks (over 6000 in total)
+ Over 170 new recipes (over 7000 in total)
+ Over 70 new quests (over 400 in total)
* Lots of other changes
0.2.0
Released 22 November 2021
! Saved worlds are incompatible with previous versions
+ Server password
+ New console commands and game rules
+ Readme file with basic info and console commands list.
+ New mega-structures and bosses
* Some polishing in the launcher
* Most console commands can also be used on the server
* Explosions fixed
* Mega-structures generation reworked
* More special abilities for bosses and other mobs
* Ranged mobs will melee attack if target is too close
* Mob behavior reworked
* Spawners reworked
* Rope ladders can extend down without a solid block behind
* Item damage type is shown in tooltip
* Extra nutrition is not lost, but is added to satiation
* Players can't take damage faster than every 500 ms
* Can make rope from reeds
* Fluid mechanics improved
* LWJGL updated to 3.3.0
* Java updated to 17.0.1
* Lots of other changes
0.1.9
Released 4 November 2021
! Saved worlds are incompatible with previous versions
+ New quests, including secret quests (over 320 in total)
+ Reward bags
+ Barbed wire
+ Dye crops
+ New biomes: ash desert and crag
+ Logic gates (not, or, and, nor, nand, xor, xnor, diode, switch, pulse generator, synchronizer, counter, toggle latch, transparent latch, rs latch, delay, timer, sequencer, randomizer, cable crossing)
+ Insulated and bundled logic cables
+ Storage rack
+ Signs and large signs for each type of wood, colored signs and large signs
+ Item, fluid, gas and stream distributors
+ Tinted glass
+ Caps
+ Bog iron
* Reworked quest rewards (tokens are still unusable for now)
* Straw beds don't change the spawn point
* Normal poison can't deal fatal damage
* Status effects don't stack
* Mobs drop loot only if killed by a player, fire, explosion, hazardous blocks or fall damage
* Mob drops are different if the mob was killed with fire
* Some mobs have damage resistances and natural armor
* Some bosses have special abilities
* Can empty crafting table with Shift+drag
* Stone can be made into rocks, rocks can be thrown
* Monster meat can be dried
* Mob spawn rate rebalanced
* Walking on tarmac is 25% faster
* Some biomes have variants with different elevations (makes the world a bit flatter on average)
* Metal ores occasionally come in large veins
* Mud, dung and slime are slightly slippery
* Fixed some recipes involving designed items
* Can right-click candles with candles of the same color to put up to 4 of them in one tile
* Burning projectiles can ignite gunpowder kegs and start fires
* More bouncy and fall damage negating blocks
* Can grow ivy, vines, river cane, sugar cane and kelp using fertilizer
* All chests, door and trapdoors can be locked (with a lock an a key), metal doors and trapdoors can only be opened with a logic signal
- Removed cupboards, drawers and aluminium furniture, signs and item frames
- Removed lockable and mechanical doors and trapdoors
+ About 550 new blocks
+ Over 400 new recipes
* Lots of other changes
0.1.8
Released 3 August 2021
! Saved worlds are incompatible with previous versions
+ Status effects (poison, nausea, hunger, slowness, weakness, blindness)
+ Hostile mobs (ghoul, gobblers, imp, mummy, phantom knight, skeleton, slimes, spectre, spiders, troll, vex, wraith, yeti)
+ Traps, spawners and loot in structures
+ Bosses in mega-structures
+ Over 50 structures including dungeons and variations
+ Slate castle mega-structure
* Player stats are shown while in inventory
* Crosshair reworked
* Fixed edible blocks
* The moon, the sun and stars are invisible during bad weather
* Fixed pressure plates, tripwire hooks and logic cables
* Structure generation frequency reworked
+ Over 50 new items/blocks
* Lots of other changes
0.1.7
Released 1 May 2021
! Saved worlds are incompatible with previous versions
+ Potato chips, pancakes, ground meat, hamburger, cheeseburger
* Mobs and players stop being on fire if it's raining
* Spikes can be put on walls
* Dye mixing recipes reworked
* Explosives can blow up if on fire
* Explosives set off other explosives in the radius
* Block breaker and block activator no longer require a tool to operate
* Refactoring and performance improvements
* Fixed sunlight calculation
* The game is paused while in game menu (only in singleplayer)
* Lots of other changes
0.1.6
Released 23 February 2021
! Saved worlds are incompatible with previous versions
+ Weather (rain and snow, depends on the biome)
+ Console command: weather on/off (toggle weather)
+ Saltpeter ore, saltpeter (fertilizer)
+ Gunpowder, gunpowder keg (tier 1 explosive)
* Players can no longer be spawned in a cave at the start
* Fixed teleport/respawn in unloaded areas in multiplayer
* Item tooltip shows nutrition for edible items and energy content for fuels
* Improvements and fixes in recipe search and machine UI
* Gas lamps no longer use gas
* Can bounce on rubber blocks and slime blocks
* No fall damage from landing on wool and canvas blocks
* Some redundant recipes removed
* Blocks now have blast resistance
* Various performance improvements and fixes
* Lots of other changes
0.1.5
Released 2 February 2021
! Saved worlds are incompatible with previous versions
+ New biomes: alpine, cherry blossom grove, dark oak wetland grove, eucalyptus grove, muskeg, pasture, sahel, tropical forest and valley (over 70 biomes in total now)
+ New trees: eucalyptus, mahogany, sakura
+ Animal breeding and babies
+ Quest system with some initial quests and work-in-progress rewards
+ Blackboard
+ Office table
+ Refactory brick timber framing
+ Sink and toilet (decorative)
+ Maple syrup
+ Starch and glue
+ Hooves and antlers
+ Campfire
+ Automatic design table
+ Luminous buttons and toggle buttons
+ Skull
+ Seashells
+ Signposts
+ Mossy slabs, stairs, bricks slabs, brick stairs and walls for all types of stone
+ Universal pipes
+ Heavy-duty backpack
+ Lighter
+ Squeegee (removes paint)
+ Straw bed
+ Grate (lets item go through)
+ Metal spikes
+ Chiseled glass blocks and glass panes
+ Block sequencer
+ Clock and pocket watch
+ Gravestones (drop random loot when broken)
+ Warning panels
* Throwing eggs spawns baby chickens (1 in 8 chance)
* Candles are now infinite and can be colored
* Porcelain pots, large pots and tile rooves can be colored
* Canvas shirts, trousers and backpacks can be colored
* Ocean generation reworked
* Quick building tool now also works outside of sandbox mode and can be crafted
* Non-QWERTY keyboards should work properly for text input
* Glass panes reworked
* Nearby players are shown on the minimap
* Combustion and gas engines produce carbon dioxide
+ Over 870 new items/blocks
+ Over 980 new recipes
* Lots of other changes
0.1.4
Released 27 December 2020
! Saved worlds are incompatible with previous versions
+ Naturally generated structures: temples, towers, ruins, dungeons etc. (about 60 types)
+ Procedurally generated castles
+ Brick timber framing
+ Fat, tallow and pemmican
+ Matches
+ Salt ore
+ Reinforced hazmat suit set
+ Canvas mask
+ Target board (emits logic signal when hit with a projectile)
+ Treasure chests (contain random loot)
+ A backpack can be equipped and opened with a 'B'
+ Damage resistance values are shown in the tooltip
* Particle/entity physics reworked
* Snowballs, dung and eggs can be thrown
* Back face culling (theoretically improves performance)
* Machines and inventories are correctly copied and saved/loaded to/from structure files
* Mob behavior fixed
* Hitting mobs and players pushes them back slightly
* Mobs can't jump over fences, fence gates and stone walls
* Flammable liquids can be set on fire
* Cavern generation reworked
* Signs, item frames and target board can be attached to fences and stone walls
+ Over 60 new items/blocks
+ Over 100 new recipes
* Lots of other changes
0.1.3
Released 26 October 2020
! Saved worlds are incompatible with previous versions
+ Biomes: oil fields, oil sands, badlands, desert hills, canyon, jungle hills
* Fjords biome reworked
+ Oil, petrol and other liquids
+ Oil shale, oil sand, granite sand
+ Natural gas, propane and other gases
+ Machines: compressor, enrichment chamber, fluid separator, gas separator, gas liquefier, fluid reformer, gas reformer, chemical reprocessor, gasification chamber, canning machine, combustion engine, gas engine
+ Multiblock machines: industrial fluid and gas tanks, industrial steam boiler and turbine, fluid refinery
+ Rubber, galvanized steel, graphite
+ Hazmat suit and trousers, gas mask, rubber boots
+ Signs, writing on an empty warning sign
+ Roof eaves
+ Canned food
+ Ore yield trippling
+ Scarecrows (can wear armor like armor stands)
+ Gas lamp
+ Office chair
+ Press F5 to see chunk borders
+ Separate section for UI settings
* Cutting trees with an axe breakes the whole tree
* Random world seeds are more random
* Salads and stews can stack
* Player skin is shown on the inventory screen
+ Over 160 new items/blocks
+ Over 250 new recipes
* Lots of other changes
0.1.2
Released 10 August 2020
! Saved worlds are incompatible with previous versions
+ More default skins to choose from
+ Quick building tool (sandbox only)
+ Selection tool for selecting blocks (sandbox only)
+ Console command: copy (Copies selected blocks into clipboard)
+ Console command: cut [replace_with] (Cuts selected blocks into clipboard)
+ Console command: paste (Pastes blocks from clipboard)
+ Console command: save (Saves selected blocks into a file)
+ Console command: load (Loads blocks from a file into clipboard)
+ Console command: set (Replaces all selected blocks)
+ Console command: flip x (Flips selected blocks along x axis)
+ Console command: flip z (Flips selected blocks along z axis)
+ Console command: replace (Replaces blocks in the selection)
+ Asphalt, fibre cement, corrugated aluminium, bitumen felt
+ Steam power: steam pipes, boiler, steam turbine, steam engine
+ Tarmac and road markings
+ Aluminium sliding door, mechanical door and trapdoor
+ Lockable chest, door, trapdoor; key, key template
+ Canister filler and emptier
+ Gas vent, steam vent
+ Hand crank
+ Hydrolic press, extractor, crucible
+ Sloped rooves
+ Block detector, block change detector
+ Fluid, gas and steam detectors
+ Relay, screwdriver (for adjusting relay interval)
+ Spile (for collecting sticky resin)
+ Safe (can only be opened by its owner)
+ Over 160 new items/blocks
+ Over 180 new recipes
* Lots of other changes
0.1.1
Released 6 July 2020
! Saved worlds are incompatible with previous versions
+ New machines: item dropper, item detector
+ Tripwire hook
+ Backpacks
+ Crate storage upgrades
+ Crate lock upgrade (locks crate to a certain item type)
+ Chiseled stone and metal slabs and stairs
+ Watering can (waters farmland and puts out fires)
+ Damage/regeneration numbers
+ Smoke particles
+ Console command: seed (show current world seed)
* Cardboard boxes, crates, and fluid and gas tanks can be picked up without losing stuff inside
* Coal, charcoal and coke blocks stay on fire forever
+ Over 150 new items/blocks
+ Over 350 new recipes
* Lots of other changes
0.1.0
Released 16 May 2020
! Saved worlds are incompatible with previous versions
+ !!Fire!!
+ Clothes and armor: canvas/denim shirt and trousers, pith helmet, cowboy hat, leather, copper, iron, bronze and steel armor
+ Armor stand
+ Roller brush for coloring planks, concrete, wool, lamps, furniture and other blocks
+ More decorative blocks
+ Over 250 new items/blocks
+ Over 350 new recipes
* Lots of other changes
0.0.9
Released 17 March 2020
! Saved worlds are incompatible with previous versions
+ New machines: condenser, pump, digester, liquid furnace, gas furnace, magma furnace, block activator, block breaker, block placer
+ Crates (store large quantities of the same item)
+ Stone thrones
+ Colored paper lanterns
+ Fertilizer
+ Sliding paper door
* Tools have durability and can be fixed in an anvil
* Gas canisters can store variable amounts of gas
+ Over 130 new items/blocks
+ 140 new recipes
* Lots of other changes
0.0.8
Released 1 March 2020
! Saved worlds are incompatible with previous versions
+ Animals: camel, chicken, cow, deer, duck, goat, horse, penguin, pheasant, pig, rabbit, seagull, sheep, zebra
+ Animal interactions: feeding, luring, milking cows and goats, shearing sheep
+ Combat
+ Feeding trough, hopper, fish trap
+ Colored lamps (can be turned on and off with logic signals)
* Lanterns and paper lanterns can be turned on and off with logic signals
* Lava melts snow and ice, destroys items
+ 70 new items/blocks
+ Over 100 new recipes
* Lots of other changes
0.0.7
Released 30 January 2020
! Saved worlds are incompatible with previous versions
+ New machines: distillery, squeezer, automatic crafting table, item filter, bucket filler and bucket emptier
+ Fluid and gas tanks, gas canisters
+ Item, fluid and gas pipes, item sorting, fully automated crafting/processing
+ Basic circuitry: logic cables, buttons, levers, pressure plates
+ Stained glass
+ New biome: giant mushroom forest
* Water rendering changed
* Crock pot, distillery and alloy furnace no longer use fuel. Instead they require a fueled advanced furnace to be placed underneath
+ Over 350 new items/blocks
+ Over 400 new recipes
* Lots of other changes
0.0.6
Released 29 December 2019
! Saved worlds are incompatible with previous versions
+ In-game menu
* Most settings moved from the launcher to the in-game menu
+ Health, hunger, eating and starving
+ Damage (starvation, falling, suffocation, drowning, void etc.) and death
+ Lots of new edible items, cooking recipes etc.
* The game now starts with sandbox mode disabled (use the console to enable it)
+ Game console and chat
+ Console command: sandbox on/off (toggle sandbox mode)
+ Console command: time <t> (set current time to <t> in-game minutes)
+ Console command: time add <t> (add <t> in-game minutes to current time)
+ Console command: teleport [who] <where> (teleports player to another player of X Z Y location)
+ Console command: clear (clear console screen)
+ Double flowers (peony, tansy, lavender, hortensia, phloxes)
+ Beehives
+ Sitting in chairs and on sofas, sleeping in beds
+ Over 100 new items/blocks
+ Over 150 new recipes
* Lots of other changes
0.0.5
Released 20 October 2019
! Saved worlds are incompatible with previous versions
* Performance optimizations
* Better doors and trapdoors
+ Best tool/harvestability is shown when looking at a block
+ Recipe/usage search
+ Decorative variants for stone, metal, wood and concrete
+ Scaffolding
+ Paper walls and lanterns
+ Natural springs/waterfalls
+ Porcelain, coke, quicklime, slag, paper pulp, lye
+ Cupboards, drawers and sofas
+ Metal furniture, item frames, fences and fence gates
+ Copper, bronze, iron and steel tools
+ Spinning machine
+ Steel and pig iron
+ Crock pot
+ Reinforced concrete
+ More pots, large pots
+ Carved pumpkin, jack o'lantern
+ Rope, rope coil, rope fence, rope ladder
+ Canvas and denim
+ Fire pits
+ Cardboard and cardboard box
+ Coke oven
+ Blast furnace
+ More rugs
+ Warning signs
+ Design table
+ Advanced windmill
+ Brick oven, drying rack, salting barrel (with no recipes yet)
+ Carrot, potato, beet, corn, sunflower, tomato, beans and hemp
+ Over 550 new items/blocks
+ Over 300 new recipes
* Lots of other changes
0.0.4
Released 04 August 2019
! Saved worlds are incompatible with previous versions
* Game window can be resized
* Half-blocks can be placed vertically
* Day-night cycle is 20% longer
* Performance optimizations
* Particles work properly in multiplayer
+ More particle effects
+ New crop: cotton
+ Metal bars, doors, trapdoors, bricks, half-blocks, stairs and paneling blocks
+ Stone walls and pedestals
+ Wooden trapdoors
+ Furniture and decorative blocks: tables, chairs, nightstands, carpets, shelves, bookshelves, cupboards, beds, lanterns, candles, item frames, trash cans, cauldrons, barrels and clay pots
+ New machines: sawmill, wood burner, alloy furnace, presser
+ Item search
+ Over 800 new items/blocks
+ About 1500 new recipes
* Lots of other changes
0.0.3
Released 23 April 2019
! Saved worlds are incompatible with previous versions
* Saplings become trees
* World generation tweaks
+ Smelting
+ Pulverizing
+ Mechanical power generation and transmission
+ Dyes, color mixing and colored blocks
+ Minimap
+ Over 700 new items/blocks
+ Over 1300 new recipes
* Lots of other changes
0.0.2
Released 18 March 2019
! Saved worlds are incompatible with previous versions
* Improved world generation
* Oceans are larger and less common
* Water changes color based on depth
* Different types of stone generate underground
* Rivers can cut through hills and cliffs
* Improved performance
+ Ravines, islands, lakes, caverns
+ New biomes: volcano, oasis, iceberg and salt lake desert
+ Lava
+ Stalactites, stalagmites, crystals and other cavern related things
+ Ores, gems, metals, and other mineable things
+ About 250 new blocks and items (over 750 in total)
+ Crafting (over 800 recipes) and storage
* Lots of other changes
0.0.1
Released 01 February 2019
Initial release